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Welcome to the Learn to Play (L2P) program! (Part 2)

The L2P role is a key position in the Flesh and Blood community, where you’ll be at the forefront of introducing new players to the game. As an L2P candidate, your role is more than just explaining the rules—you’re building lasting relationships, helping players discover a new hobby, and creating an environment that encourages growth and excitement for Flesh and Blood.

This guide will walk you through the core skills you’ll need to develop in order to receive the L2P certification and become an effective ambassador for the game. Each part focuses on a different area: People skills, Delivery skills, and Collaboration skills. Whether you’re interacting directly with players, teaching the technical parts of the game, or collaborating with your team, you’ll learn how to provide an experience that is friendly, professional, and enjoyable for everyone.

This part will go over the second major skill, Delivery skills. For the other parts, see Part 1 and Part 3.

Part 2: Delivery Skills

In this section, we’ll focus on your ability to effectively deliver the technical aspects of the game and provide players with the resources they need to continue their Flesh and Blood journey. Mastering delivery skills means understanding the game inside and out, being able to teach it clearly, and guiding new players toward valuable tools and community and online resources. This includes knowing how to explain key concepts, introducing players to deckbuilding, and helping them find games locally.

1. Terminology Knowledge

When teaching the game, it is essential to use official Flesh and Blood terminology consistently. While it’s natural to occasionally refer to similar concepts from other games (e.g., “mana” or “energy”) if that player already knows that game as a way to draw a parallel, every time you introduce a game concept, use the official Flesh and Blood term. For example, always say “resource” instead of “mana” and “banish” instead of “exile.” Using the correct terms reinforces familiarity with the game and ensures players leave with the proper language to connect with the community and improve their understanding.

2. Community Resources Knowledge

As an L2P guide, part of your role is to ensure that new players can easily access the resources they need to continue playing and developing their skills. Ideally, after a player leaves the booth, they should know where to find events, how to connect with other players, and where to learn more about the game’s rules and strategies.  

One of the most important resources you’ll be introducing them to is the GEM system—the platform where players can create an account to register for events and track their progress. You should also know how to help players find their nearest local game store (LGS), where they can participate in events like armories, skirmishes, or pre-releases.

Tips for Sharing Community Resources:

  • Always ask if the player has a GEM account. If not, walk them through the process of creating one.  
    • If LSS is present at your event, they may have a QR code to assist. This is important to use, if available, as it helps them with their tracking.
  • Share how to find LGSs where they can play. Use tools like the Flesh and Blood website’s store and event locators to point them in the right direction.
  • Introduce them to online resources such as learn-to-play guides, strategy articles, and videos that can help them improve their gameplay.
  • Be ready to share a list of positive, constructive, and entertaining content creators who can cater to their interests in their language.
  • Suggest joining online communities, such as local Discord servers or Facebook groups, where they can ask questions and connect with other players. The Judges of Rathe Discord server is a great place to ask any rule question!

3. Deckbuilding Knowledge

One of the most fulfilling parts of Flesh and Blood is building a deck. It allows players to customize their strategy and experiment with different heroes and card combinations. While new players may not be ready to jump into competitive deckbuilding right away, it’s important to help them understand how to start their journey of fun and satisfaction with the game.

After a successful experience, your player will have a tremendous number of questions. These concepts form the backbone of important concepts to share with your player after gameplay, but you should always be led by their questions.

Important Deckbuilding Concepts:

  • What equipment is, and how that affects gameplay. A player from the First Strike decks should have this exposure.  
  • The concept of arcane damage, and the differences in how that interacts with your hand’s resources and your equipment suite.  A player from the First Strike decks should have this exposure.
  • The breadth of the class system, and the diversity of playstyles that it supports.
  • The nature of the talent system, and how it provides variation atop the class system.
  • The constructed formats of the game, blitz and classic constructed, and how equipment cards join with deck cards to create a card pool.
  • The limited formats of the game, sealed and draft.
  • The game’s additional formats, like commoner, UPF, and Living Legend
  • The non-rotating nature of the cardpool, and the Living Legend point system
  • The levels of competitive play, from armory and skirmish, to ProQuest and Road to Nationals, and beyond to the Tier 3+ events.

These concepts are intertwined; there’s no single correct way to explain them all at one time. Here are a few guidelines for how to navigate the post-gameplay experience with a player.

Tips for Teaching Deckbuilding:

  • Use the player’s experiences and preferences to pick example classes and talents, describing some popular play patterns including win conditions, pitch and block preferences, and perhaps mention some powerful cards.
  • Use simple examples, like First Strike decks, to show how heroes and their cards create synergy.
  • Encourage players to experiment with different combinations, but remind them that practice and experience will help them refine their deck-building skills. Emphasize how open ended deck building is and how diverse top finishes are, at even the highest stake events.
  • Mention there is no rotation in the game and how a player’s collection keeps relevance. Explain the cool concept of Living Legends and the fact that every player in the world can influence the fate of their hero through events organized locally.
  • Use First Strike decks, Blitz deck collections, and Armory decks, to demonstrate how the low-cost products support different player goals (e.g. small group fun vs. competitive preparation), and what are the strong points of each.  This is especially effective if the player indicates they don’t enjoy deckbuilding!
  • If a player is struggling to describe their own tastes and preferences with deckbuilding, you can use your own experience to illuminate what has excited you about different classes, heroes, and formats.

In Part 3, we’ll dive into collaboration skills. This section will cover how to communicate effectively with both players and fellow judges, how to mentor others, and how to contribute to an environment where everyone can learn and grow together. Keep reading!

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