﻿{"id":4214,"date":"2025-12-12T15:56:24","date_gmt":"2025-12-12T15:56:24","guid":{"rendered":"https:\/\/blog.judge.fabtcg.com\/?p=4214"},"modified":"2025-12-12T15:56:24","modified_gmt":"2025-12-12T15:56:24","slug":"slipping-through-the-stages","status":"publish","type":"post","link":"https:\/\/blog.judge.fabtcg.com\/es\/blog\/2025\/12\/12\/slipping-through-the-stages\/","title":{"rendered":"Slipping Through the Stages"},"content":{"rendered":"<div data-elementor-type=\"wp-post\" data-elementor-id=\"4214\" class=\"elementor elementor-4214\">\n\t\t\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-92d1ebf elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"92d1ebf\" data-element_type=\"section\" data-e-type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-d3acf54\" data-id=\"d3acf54\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-bee74c2 elementor-widget elementor-widget-text-editor\" data-id=\"bee74c2\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400\">Flesh and Blood is a game that is full of a type of effect known as continuous effects. These effects modify a card or other game object over a period of time, such as adding power, adding abilities to attacks, or turning a card into a copy of another card. While simple on the surface, these effects can quickly become complicated when combined. This article will walk through Flesh and Blood\u2019s stage system to handle multiple continuous effects, and answer the question of how Horrors of the Past interacts with Take Up the Mantle to celebrate the release of Armory Deck: Arakni. There will be many example combat chains to demonstrate the interaction, and in all cases it will be assumed that the opponent is Marked.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-5d4ac20 elementor-widget elementor-widget-image\" data-id=\"5d4ac20\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img fetchpriority=\"high\" decoding=\"async\" width=\"768\" height=\"535\" src=\"https:\/\/blog.judge.fabtcg.com\/wp-content\/uploads\/2025\/12\/stages-image-1.png\" class=\"attachment-medium_large size-medium_large wp-image-4217\" alt=\"Take Up the Mantle and Horrors of the Past\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-4aaaf82 elementor-widget elementor-widget-text-editor\" data-id=\"4aaaf82\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><b>TLDR:<\/b><span style=\"font-weight: 400\"> If you play a Take Up the Mantle to turn your Horrors of the Past into a copy of a different stealth card, you will end up with a copy of the card from your graveyard that <\/span><i><span style=\"font-weight: 400\">also<\/span><\/i><span style=\"font-weight: 400\"> has the abilities of your last stealth attack. For example, if Tyler attacks Nic with Kiss of Death, then Horrors of the Past, reacting with Take Up the Mantle to copy Mark of the Black Widow, the Horrors of the Past will now be &#8220;Mark of the Black Widow&#8221; with 2 on-hit abilities: banish a card from Nic\u2019s hand and Nic loses 1 {h}.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-3502cc9 elementor-widget elementor-widget-image\" data-id=\"3502cc9\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"768\" height=\"536\" src=\"https:\/\/blog.judge.fabtcg.com\/wp-content\/uploads\/2025\/12\/stages-image-2.png\" class=\"attachment-medium_large size-medium_large wp-image-4218\" alt=\"Kiss of Death and Mark of the Black Widow\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-7b71870 elementor-widget elementor-widget-text-editor\" data-id=\"7b71870\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400\">To understand this interaction, we first have to talk about stages. Stages are the system that Flesh and Blood uses to ensure consistency when multiple continuous effects are affecting the same game object. The stages are defined in <\/span><span style=\"color: #0000ff\"><strong><a style=\"color: #0000ff\" href=\"https:\/\/rules.fabtcg.com\/en\/cr\/06-effects\/#cr6.3.2\">rule 6.3.2<\/a><\/strong><\/span><span style=\"font-weight: 400\">, and while they look complicated at first glance, they\u2019re a relatively straightforward process once you get the hang of them. There are additional rules about how to handle multiple effects in the same stage as well as effects moving stages due to dependencies (6.3.2a and 6.3.3 to be specific for anyone who\u2019s interested), but those are outside of the scope of this article.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-ba13b9e elementor-widget-divider--view-line elementor-widget elementor-widget-divider\" data-id=\"ba13b9e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"divider.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-divider\">\n\t\t\t<span class=\"elementor-divider-separator\">\n\t\t\t\t\t\t<\/span>\n\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-1ada401 elementor-widget elementor-widget-text-editor\" data-id=\"1ada401\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400\">6.3.2 Stage order is defined by how an effect applies to the object. Effects are grouped into stages and are applied in ascending stage order. If there are two or more effects in the same stage, the effects are applied using substage order.<\/span><\/p><ul><li style=\"font-weight: 400\"><b>Stage 1:<\/b><span style=\"font-weight: 400\"> Effects that modify copyable properties are applied.<\/span><\/li><li style=\"font-weight: 400\"><b>Stage 2:<\/b><span style=\"font-weight: 400\"> Effects that modify or are dependent on the controller are applied.<\/span><\/li><li style=\"font-weight: 400\"><b>Stage 3:<\/b><span style=\"font-weight: 400\"> Effects that modify or are dependent on name, color strip, or text box are applied.<\/span><\/li><li style=\"font-weight: 400\"><b>Stage 4:<\/b><span style=\"font-weight: 400\"> Effects that modify or are dependent on types or subtypes are applied.<\/span><\/li><li style=\"font-weight: 400\"><b>Stage 5:<\/b><span style=\"font-weight: 400\"> Effects that modify or are dependent on supertypes are applied.<\/span><\/li><li style=\"font-weight: 400\"><b>Stage 6:<\/b><span style=\"font-weight: 400\"> Effects that modify or are dependent on abilities are applied.<\/span><\/li><li style=\"font-weight: 400\"><b>Stage 7:<\/b><span style=\"font-weight: 400\"> Effects that modify or are dependent on the base values of numeric properties are applied.<\/span><\/li><li style=\"font-weight: 400\"><b>Stage 8:<\/b><span style=\"font-weight: 400\"> Effects and counters that modify or are dependent on the values of numeric properties are applied.<\/span><\/li><\/ul>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-5c270e7 elementor-widget-divider--view-line elementor-widget elementor-widget-divider\" data-id=\"5c270e7\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"divider.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-divider\">\n\t\t\t<span class=\"elementor-divider-separator\">\n\t\t\t\t\t\t<\/span>\n\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-cb52994 elementor-widget elementor-widget-text-editor\" data-id=\"cb52994\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400\">To apply continuous effects, we first create a list of effects to apply. We then go through the stages in order, applying effects as they come up. As an example, let\u2019s take a look at a relatively common example from previous Arakni decks: playing a blue stealth attack, playing Just a Nick, and then using Take Up the Mantle to convert it into a different stealth attack.\u00a0<\/span><\/p><p><span style=\"font-weight: 400\">In this case, we have 4 continuous effects to apply:\u00a0<\/span><\/p><ul><li><span style=\"font-weight: 400\">the copy effect from Take Up the Mantle<\/span><\/li><li><span style=\"font-weight: 400\">the +3 {p} from Take Up the Mantle<\/span><\/li><li><span style=\"font-weight: 400\">the +5 {p} from Just a Nick<\/span><\/li><li><span style=\"font-weight: 400\">granting the on-hit trigger from Just a Nick<\/span><\/li><\/ul><p><span style=\"font-weight: 400\">First we look at Stage 1, which is copy effects. This is what Take Up the Mantle does, so we apply the copy now. We have no further effects in Stages 2-5, so the next effect that we apply is the on-hit trigger in Stage 6. Last but not least, we have nothing in Stage 7 and we apply the +5 {p} and the +3 {p} effects in Stage 8. This leaves us with a card that is a copy of the chosen stealth attack from our graveyard that has an additional on-hit ability and a total of +8 {p}.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-3a1ca4e elementor-widget elementor-widget-image\" data-id=\"3a1ca4e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"409\" height=\"572\" src=\"https:\/\/blog.judge.fabtcg.com\/wp-content\/uploads\/2025\/12\/stages-image-3.png\" class=\"attachment-full size-full wp-image-4220\" alt=\"Just a Nick\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-27a3f21 elementor-widget elementor-widget-text-editor\" data-id=\"27a3f21\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400\">This example shows the importance of stages: if we simply applied effects in the order that they happened every time, the Take up the Mantle effects would override the Just a Nick. Coincidentally, this example works the exact same way as Horrors of the Past. Very importantly, Horrors reads \u201c<\/span><b>When this attacks<\/b><span style=\"font-weight: 400\">, it gets the base abilities of the last attack action card with stealth you control on the combat chain\u201d. The phrase \u201cwhen this attacks\u201d is important since it means that Horrors doesn\u2019t actually give itself any abilities. Instead, it has an attack trigger and the <\/span><i><span style=\"font-weight: 400\">trigger<\/span><\/i><span style=\"font-weight: 400\"> gives it additional abilities. This is extremely important within this interaction because the trigger and the continuous effect it generates are independent from Horrors itself once they go on the stack: you can override the text of Horrors entirely with a copy effect and the trigger will still be working in the background. This leaves us in almost exactly the same position as before: we have a copy effect from Take Up the Mantle in Stage 1, we have an ability-granting effect from the Horrors of the Past trigger in Stage 6, and we have a +3 {p} effect from Take Up the Mantle in Stage 8. Combining these 3 effects in stage order results in a copy of a stealth attack from your graveyard that now additionally has any abilities from your previous stealth attack and +3 {p}.<\/span><\/p><p><span style=\"font-weight: 400\">Hopefully this interaction and the stage system in general now make more sense. If you have any further questions, please reach out to a local judge or the <\/span><span style=\"color: #0000ff\"><strong><a style=\"color: #0000ff\" href=\"https:\/\/discord.com\/servers\/judges-of-rathe-874145774135558164\">JudgeHub Discord server<\/a><\/strong><\/span><span style=\"font-weight: 400\">. I look forward to seeing all of the interesting combinations that the community can come up with using Horrors of the Past. Remember to keep your opponent Marked, and happy hunting.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-bddc322 elementor-widget-divider--view-line elementor-widget elementor-widget-divider\" data-id=\"bddc322\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"divider.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-divider\">\n\t\t\t<span class=\"elementor-divider-separator\">\n\t\t\t\t\t\t<\/span>\n\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-769a86f elementor-widget elementor-widget-text-editor\" data-id=\"769a86f\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"color: #808080\"><em>Featured article image by Raphael Pinna.<\/em><\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<\/div>","protected":false},"excerpt":{"rendered":"<p>Flesh and Blood is a game that is full of a type of effect known as continuous effects. While simple on the surface, these effects can quickly become complicated when combined. With a notorious rules interaction releasing today with Armory Deck: Arakni, Judge Dylan Ross is here to give staging some time in the spotlight!<\/p>","protected":false},"author":28,"featured_media":4216,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[8],"tags":[11],"ppma_author":[82],"class_list":["post-4214","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-guest-articles","tag-rules"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Slipping Through the Stages - Judge Blog<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/blog.judge.fabtcg.com\/es\/blog\/2025\/12\/12\/slipping-through-the-stages\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Slipping Through the Stages - Judge Blog\" \/>\n<meta property=\"og:description\" content=\"Flesh and Blood is a game that is full of a type of effect known as continuous effects. While simple on the surface, these effects can quickly become complicated when combined. 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