Flesh and Blood is a game that is full of a type of effect known as continuous effects. While simple on the surface, these effects can quickly become complicated when combined. With a notorious rules interaction releasing today with Armory Deck: Arakni, Judge Dylan Ross is here to give staging some time in the spotlight!

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Slay the Scholars, by Nikolay Moskvin

Effectively addressing Slow Play is essential for judges aiming to ensure fair, timely, and enjoyable Flesh and Blood tournaments. This comprehensive guide provides clear definitions, outlines structured penalty approaches for both casual and competitive events, and offers practical advice for detecting and managing Slow Play. By understanding the philosophy and context behind this infraction, judges can confidently maintain smooth tournament operations and foster a positive play environment for everyone involved.

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